Does screen size and distance affect the level of visual fatigue and eye blink rate?
Angie Zhang, Isabella Luong
West Island College
Grade 8
Presentation
No video provided
Hypothesis
Smaller screen size and closer viewing distances are expected to decrease blink rate, potentially increasing the risk of dry eye and digital eye strain.
Research
- Since the pandemic has started, surveys have shown increased in screen time use, especially in children. This includes TVs, tablets, computers, smart phones and gaming consoles.
- Children in U.S.A. use screen of an average of 3 hours on weekdays, and 6 hours on weekend days.
- 41 % of American teens report >8 h/day on screens.
- Research shows that when looking at a screen, adults and college students tend to blink 50% less compared to doing a daily activity.
- Reduced blinking will result in dry, red, tired and/or burning eyes. It can also cause fluctuating or blurry vision. This is known as Dry Eye Syndrome or DigitalEye Strain (Figure 1).
- Many people report using smartphones for tasks that include homework,communication, research, and productivity, but laptops/desktops are still often the primary tools for structured academic or professional work.
- Young people hold phones much closer (\~20cm) than traditional near-vision reading distances (\~40 cm) when using them for typical tasks like texting or web browsing, and when lying down.
- There are limited studies on whether blink rate in children reduces with screen use, and whether viewing habits (screen size and distance) influence its effect.
- In our experiment, we are measuring spontaneous blink rate (SBR), which means how many times you naturally blink in a minute without conscious effort.
Variables
Manipulated variable: Device's size and screen distance Responding variable: Spontaneous blink rate Controlled variable: Same location, same time, same lighting of the room, same screen brightness, same task, same duration of activity Control: UNO online card game
Procedure
Experiment 1 Computer
- Choose subjects of the age range of 8-13 years old
- Set up online UNO game on computer
- Have your subjects sit in the exact same spot where there is a consistent room lightening, and no glare on screen
- Demonstrate how to play UNO
- Measure the viewing distance (40-50cm)
- Start the timer and have subjects complete the task for a 1 minute
- Count and record how many times the participant blinks
Experiment 2 Phone
- Choose subjects of the age range of 8-13 years old
- Set up online UNO game on phone
- Have your subjects sit in the exact same spot where there is a consistent room lightening, and no glare on screen
- Measure the viewing distance (40-50cm)
- Start the timer and have subjects complete the task for a 1 minute
- Count and record how many times the participant blinks
Experiment 3 Phone personal choice
- Choose subjects of the age range of 8-13 years old
- Set up online UNO game on phone
- Have your subjects sit in the exact same spot where there is a consistent room lightening, and no glare on screen
- Measure the viewing distance (40-50cm)
- Start the timer and have subjects complete the task for 1 minute
- Count and record how many times the participant blinks
Observations
- There's an average reduction in blink rate by 33% when using a phone at 40-50cm compared to a computer screen at the same distance
- There's an average reduction blink rate of 28% when using a phone at 20-30cm compared to a phone at 40-50cm
- We can extrapolate that blink rate decreases 60% when switching from laptop at40-50 cm to holding a phone close to the eyes
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Analysis
- There's an average reduction in blink rate by 33% when using a phone at 40-50cm compared to a computer screen at the same distance (Graph 1)
- There's an average reduction blink rate of 28% when using a phone at 20-30cm compared to a phone at 40-50cm (Graph 2)
- We can extrapolate that blink rate decreases 60% when switching from laptop at 40-50cm to holding a phone close to the eyes

Conclusion
- Research has shown that smaller screen size requires more cognitive attention
- Phones have smaller screen size compared to laptop, making it harder to focus and see clearly, hence requiring more cognitive attention.
- When you hold a screen closer to your eyes it increase the amount of accommodative (eye focusing) demand.
- When possible, students should limit amount of screen time.
- Even short duration has an immediate effect on blink rate and possible dry eyes.
- Screen distance
- Screen size
- Given the ubiquitous use of smartphones by children, future work shouldexamine whether effects persist over a longer term causing cumulative damage to the ocular surface.
Application
Effects of Dry Eye Syndrome
- Physical: Dry Eyes can cause Physical, Mental &Financial Burden (Corneal Ulcer, Contact lens intolerance, Chronic Pain Syndrome, Blurry vision and Blindness)
- Mental: Poor Concentration, Poor Grades 2-3x, Risk of Depression, Low Quality of Life (even worse than glaucoma, macular degeneration and retinal detachment)
- Financial: Treatment cost to patients $750-2500/yr, Cost to insurance $25 billion/yr, Cost to society $55 billion/yr
How can we help others reduce the effects of Dry Eye Syndrome from Screen Use
- Use the 20-20-20 rule
- Blink more often when using screens
- Sit at a proper distance from screens
- Use larger screens when possible
- Take regular breaks
Future Experimental Considerations
- Add more subjects to the experiment
- Measure the effect of working distance and blink rate
- Determine if reading text on a screen vs paper will change the of spontaneous blink rate
- Determine if viewing a static versus a moving object will change the of spontaneous blinkrate
- Determine the difference between blink rate for a long time of period compared to a shorteramount of time
Sources Of Error
- Small sample size
- Subjects got distracted while doing their tasks
- Human counting error of blinks
- Human variability
- Short testing time
- Measurement error
Citations
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Acknowledgement
- We would like to thank our science teachers, Ms. Krause and Dr. Sumners, for their guidance, support, and valuable feedback throughout this project.
- We would also like to thank our school West Island College for this opportunity
